WP66 Superguide 3 | ADVANCED LIVE STREAMING & LATENCY RESOURCE SUPERGUIDE APRIL/MAY 2018 SPONSORED CONTENT
Going Live Around
the World in 1 Second
Interactive live streaming requires ultra-low latency, as every
second counts to keep the user engaged.
Take iGaming, for example. The interaction between players
and live dealers is a leading precondition to create engaging
online games. Thus, ultra-low latency becomes a requirement for
many content creators and platform operators looking for better
There are several other interactive use cases with similar
needs, as online auctions, online trivia, security and monitoring,
and various types of webcasts. However, the greatest challenge
remains the same: how to achieve and deliver plugin-free ultra-low
latency live streams on all HTML5 browsers and on any device.
Let’s have a look and understand how nanoStream Cloud including
nanoStream H5Live Player will help you tackle this interactive
live streaming challenge.
INTERACTIVE LIVE STREAMING
The reason for the strong interest in interactive live streaming
is clear: Engaging audiences is the number-one factor to keep the
content interesting and dynamic.
Keeping viewers engaged is not that easy, though. From a
technical point of view, it requires minimal latency and near real-time feedback from the broadcaster to the audience and vice-versa.
To achieve minimal latency, in turn, several challenges must be
faced, but we can guarantee there is a solution!
TECHNICAL CHALLENGES FOR DELIVERY/PLAYBACK
Interactive means end-to-end services, low latency
Interactive applications require low latency, end-to-end, glass-to-glass. Live streaming applications require all components to be
closely aligned to each other: Live encoding from the camera, live
ingest to a streaming server, delivery worldwide, and live playback
on the viewer’s device. Only end-to-end solutions that keep control
over all components can ensure a successful user experience.
Worldwide growing user base on any device
Users and participants in interactive applications are
increasingly located any where around the world. This requires
setting up servers and delivery technologies worldwide. Scalable
cloud and CDN platforms like nanoStream Cloud reduce the
technical challenges involved with this and your overhead
compared to doing this on your own.
Flash is dying; HLS and DASH is here.
Is interactive live streaming on any browser still possible?
Flash and the RTMP format have been great protocols for
interactive applications. However, Flash was never available on
iOS and now also desktop browsers are disabling their support
for Flash, so RTMP can not be used as a delivery format to
browsers anymore. In the H TML5 browser world, only HTTP
and WebRTC-based protocols remain available for audio/video
HLS and DASH
HLS and DASH are similar protocols based on stream segments
which can’t deliver low-latency performance for live streams; they
both create latency values of 6-10 seconds or even more, which is
simply unacceptable for interactive live streaming use cases.
WebRTC is a great emerging technology designed for
plugin-free peer-to-peer communication within browser
environments. However, it is very limited in terms of scalability
to large viewing audiences, complexity and compatibility.
THE NANOSTREAM H5LIVE PLAYER
Knowing the market limitations and willing to innovate,
nanocosmos created a unique technology that delivers live
streams on any device and HTML5 browser with ultra-low latency:
nanoStream H5Live Player. H5Live as delivery and playback protocol
is the solution that takes you live around the world in 1 second!
Interactive live streaming is still possible, and even better than before!
NANOSTREAM CLOUD WITH INTEGRATED
NANOSTREAM H5LIVE PLAYER
Thinking of creating an integrated and easy to use live
streaming workflow, nanoStream Cloud with integrated H5Live
Player offers customers a global scalable cloud solution.
Cloud-based workflows can scale capacity easily and adapt to
changing numbers of streaming users or audiences. Besides, they
are cost-effective since they cut costs for setup, hardware, and
maintenance, and do not require strong in-house expertise in live
streaming infrastructures. Many of our customers also struggled